A besieging army needs to have at least 2000 men per each fort level to begin a siege, no matter how big the garrison is. Assaulting a fort will damage the garrison, and as soon as it reaches 0, the fort will fall. When it falls (or a new fort level is built), its garrison will start replenishing at a rate of 10% of the max … Zobacz więcej A wide variety of different buildings can be built in territories to give a wide variety of local modifiers, such as improving pop output and … Zobacz więcej Roads can be built by armies to connect two adjacent territories at the cost of gold, reducing the movement cost by 50% and effectively doubling the army movement speed between them, making them highly desirable for … Zobacz więcej Ports are buildings that can be built in any coastal territories, as well as certain inland territories on major rivers (those that begin the game with a port). They allow ships to dock (including … Zobacz więcej Witryna15 cze 2024 · In Imperator, a country's economy revolves around the generation of gold income from pops and trade that are used for various expenses and investments. Used for everything from recruiting armies and maintaining forts to constructing buildings and adopting inventions, gold is one of the most important resources in the game. Thus, …
How do Border Forts work? Paradox Interactive Forums
Witryna17 lut 2024 · I'm currently spending way over my budget in my campaign, after I took over land I now exceed my fort infrastructure in the province, but I can't see a way to … Witryna22 cze 2024 · To describe my current game: I am playing as Rome, have reached the year 479 (275 BCE) and have conquered most of Italy, except for the Senones, Boii and other Celtic tribes in the Northeast. Other small parts of Italy belong to my Italian Feudatory states. list of all miss world winners
How do I delete forts In the new patch? : r/Imperator - reddit
Witryna6 wrz 2024 · Dans ce numéro de La lettre juridique n°752 du 6 septembre 2024 nous traiterons de Éditorial, Aide juridictionnelle, Actes administratifs, Affaires, Collectivités territoriales, Droit financier, Finances publiques, Impôts locaux, Informatique et libertés, Pénal, Procédure prud'homale, Responsabilité, Social général, actualités juridiques. Witryna25 kwi 2024 · When conquering territory, you seem to inherit forts from the enemy, these balloon expenses, and sometimes you don't need 3 forts all in adjacent provinces... I haven't found a way to destroy or remove buildings in general, but most do not have as big a negative impact on finances as fort maintenance... which you can't even turn … WitrynaHello everyone, I have an issue with Imperator: Rome where I cannot delete forts in one of my provinces. I didn't know if this was because of provincial loyalty, because I am able to delete buildings in my capital of Byzantion, yet I can't delete any forts in my other province of bythinia. list of all mitsubishi car models